I too have gotten Firetuner v 1.0.4206.18846 to work with Civ6. You have to load each panel independently from C: Program Files (x86) Steam steamapps common Sid Meier's Civilization VI Debug and as mentioned above, some of them don't work.
What works: Player (fully functional as far as I can tell). Unit UI (what notque was referring to when he said 'unit animations'. Not very useful unless debugging mods, etc) Leader (fully functional as far as I can tell). What doesn't: Unit (As Ataru mentioned, it doesn't even populate). City (same as Unit - doesn't populate) I've tested a few others and they mostly work, but they aren't interesting to me. I'm mostly interested in Unit and City.
Like Gedemon said, I bet that dll has something to do with the functionality. There's also a default panel XML file that must be usable somehow.
It appears to just load some key panels like what is loaded for Civ 5 when the tuner is first launched. Hopefully someone with more understanding about LUA and the tuner can answer these questions. After decompiling the Plugin, its not very interesting.
Basically exposes some global settings like graphics and audio. Probably not what most people want to tweak right now. I've written my own versions of Units and City and have come to the conclusion that Tuner is useless to anyone trying to make raw changes (ie changes not possible via user interface, like instant heal) to Units or Cities.
(BTW, I use 'InGame' context for most things right now) I still use it to monitor my civ and created some quick navigation buttons but not really made for making changes at this time. Basically any functions which would modify either things directly apparently disabled and cannot be called from the tuner. I notice that some functions are used in lua scripts in the tutorial so perhaps they can still be called just not from the tuner. The tuner is still useful for some things.
I was going to see if I can create/modify the worldbuilder tuner and use it to tweak maps. Its really hard to find player starting positions for instance and there is no way to create rivers from what I can tell.
![Firetuner download for windows Firetuner download for windows](/uploads/1/2/3/8/123825405/825458080.jpg)
Civ V Strategy
Also some natural wonder placement seems very touchy and mostly doesn't work but I wonder if it would via tuner scripts. Regarding revealing all plots I used the following on an action button on modified 'Player' screen using InGame context. Seems like this is faster than the other button. The script expects gTunerSelectedPlayer to by a selector control. You can use 0 instead if you want just for the player. Code: local pPlayer = PlayersgTunerSelectedPlayer local pCurPlayerVisibility = PlayersVisibilitypPlayer:GetID; if(pCurPlayerVisibility = nil) then pCurPlayerVisibility:RevealAllPlots; end Also you want to use Locale.Lookup a lot to get the friendly name of items in the list rather than the IDs. Edit: Additionally 'Sid Meier's Civilization VI Base Assets UI Tuner' has a number of lua scripts which the screen seem to need.
Firetuner Review
I created a button call Init on the screens and paste these into that button and run it when trying to get them to work. Guessing next version or the dll will help load this.
(Is there a way to load loose lua files from lua on init of the panel otherwise?). After decompiling the Plugin, its not very interesting. Basically exposes some global settings like graphics and audio.
Probably not what most people want to tweak right now. I've written my own versions of Units and City and have come to the conclusion that Tuner is useless to anyone trying to make raw changes (ie changes not possible via user interface, like instant heal) to Units or Cities. (BTW, I use 'InGame' context for most things right now) I still use it to monitor my civ and created some quick navigation buttons but not really made for making changes at this time. Basically any functions which would modify either things directly apparently disabled and cannot be called from the tuner.
I notice that some functions are used in lua scripts in the tutorial so perhaps they can still be called just not from the tuner. I can though I removed buildings in the version I was building for myself since I was interested in build queues states more than the already built themselves.
The main issue with some of these screens is that the pCityBuildQueue functions don't work as expected. I think maybe they changed the functions after they built these screens or I have the wrong context selected or something. Maybe they disabled some functions because they can be used to cheat (though isn't that accepted as part of using the tuner and why achievements are disabled). I'll spend some time cleaning up some of the screens and release what I have in an as-is state in case it helps anyone. Don't expect that they will work much better but they at least won't show 20 errors on startup and marginally work if only for display. I found the Tuner to not be very powerful so sidelined some of that investigation for later.
Edit: Attached my testing screens. Also I did find that context matters very much. InGame context cannot change units but the GameCoreTuner context can. InGame can focus the map using Map but GameCoreTuner cannot.
![Firetuner Firetuner](/uploads/1/2/3/8/123825405/127681429.jpg)
If you want to use the worldbuilder stuff, TZ Mod has a simple button to help.
Just a demonstration of a few of the cool things you can do with FireTuner in Civilization 6. How to enable autoplay in Civilization 6: More Tips & Tricks for Civilization VI: ▼Get Civilization 6 (Amazon Affiliate)▼ Civilization VI Digital Edition: Civilization VI Digital Deluxe Edition: Like my videos? Subscribe so you don’t miss anything! For extra game goodies check out my website!
About this game: Sid Meier’s Civilization VI, winner of 15 E3 awards including Best PC Game and Best Strategy Game, is the next entry in the popular Civilization franchise, which has sold in over 35 million units worldwide, including more than 8 million units of Civilization V. Originally created by legendary game designer Sid Meier, Civilization is a turn-based strategy game in which you attempt to build an empire to stand the test of time. Spanish harlem orchestra across 110th street rar.
Become Ruler of the World by establishing and leading a civilization from the Stone Age to the Information Age. Wage war, conduct diplomacy, advance your culture, and go head-to-head with history’s greatest leaders as you attempt to build the greatest civilization the world has ever known. Civilization VI offers new ways to engage with your world: cities now physically expand across the map, active research in technology and culture unlocks new potential, and competing leaders will pursue their own agendas based on their historical traits as you race for one of five ways to achieve victory in the game.